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INSTALLATION INSTRUCTIONS 
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1] Extract .zip contents into root Quake folder
2] Run source port of your choice with "-game modjam_jcr" NOTE: for best results use hipnotic expansion pack. "-hipnotic -game modjam_jcr"
3] Enjoy! 

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MAP INFO 
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Title                   : An Abandoned Treasure
Filename                : modjam_jcr.bsp
Release date            : 2/9/19 for Func_ Modding Jam
Author                  : Jose Carlos Rodriguez (JCR)
Email Address           : jcr@stronzi.org
Other Files By Author   : hwjam_jcr.bsp, dm4dlc_jcr.bsp, xmasjam2018_jcr1.bsp

Description             : Ranger finds new equipment; a set of boots which can be used to jump reatedly while in the air. The map I created to showcase this item is lighter than usual on combat, and platform heavy. This map is inspired by my entry for SM184 which had a number of platforming challenges. 
							 
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* Play Information *

Single Player           : Designed for
Cooperative 2-4 Player  : no
Deathmatch 2-4 Player   : no
Difficulty Settings     : Yes

* Construction *
Base                    : New from scratch
Build Time              : About 4.5 weeks, while learning quake-c, blender, and other tools.  
Editor(s) used          : TrenchBroom v2019
Texture WADs used		: mayan_sm.wad, q.wad, koohoo1.wad, brfall.wad, uwjam_vine.wad, abaztec.wad (Thank you to the respective authors of these wads)
Known Bugs              : Feel free to email me or find me on the Quake Mapping discord channel if you find anything.
Tested With             : Quakespasm 0.93
Notes:					: Requires custom progs (packaged with map)

* Additional Resource Credits *
Progs: 
	New item - Jump boots: adds air jump ability "double jump" which can be incremented up to "quad jump" by collecting more of them. 
Audio:
	Many new sounds created by me, mixed and heavily modified from existing Quake and AD sound effects. 
Map Skybox:
	Problem-Child by Pete
	
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PROGS INFO 
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Item Name				: Jump Boots
Description             : A set of boots which can be used to jump reatedly while in the air; they are activated with an initial jump. Subsequent aerial jumps can be made depending on how many boot items have been collected, up to a total of 4 jumps! 
							The boots are useful for traversing large horizontal expanses as much as vertical ones. 
							
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TECHNICAL
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 client.qc	: Lines 774-817
	Modified jumping logic. 
 defs.qc	: Lines 312,696-702 
	Defined new item variables.
 items.qc	: Lines 1126-1143 
	Defined new item & its properties.
 weapons.qc	: Lines	1245-1264
	Added cheat impulse 222 to give boots.
world.qc	: Lines 195-198	
	Precached sound effects.

Additional comments can be found in the source code at the noted lines. 

Files:
	progs/jboots.mdl
	sound/player/plyrjmpJB0.wav
	sound/player/plyrjmpJB1.wav
	sound/items/jbootsdry.wav
	sound/items/jbootsgot.wav
	
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ACKNOWLEDGEMENTS
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A gracious THANK YOU to the following:

Newhouse for testing & suggestions.
Roman for testing & suggestions.
Onetruepurple for testing & suggestions.
MortalMaxx for testing & suggestions, the custom music track featured in this map.
c0burn for quake-c related advice and help.
Grim_Fandang0 aka Kreathor for all of his efforts.
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 * Copyright / Permissions *

Not for commercial use, you know the drill. You MAY distribute this file, provided 
you include this text file, with no modifications.  

