===========================================================================
Advanced engine needed : Any (tested on Mark V)
Primary purpose : Singleplayer/Multiplayer
===========================================================================
Title : Authentic Model Improvement Collection (v1.63)
Filename : AUTH_MDL163.ZIP
Release date : December 8, 2016
Author : NightFright

Description : Collection of all improved/fixed ID1 models which are currently
              available. This includes "classic style" models for:

              Visually improved PC/NPC models:
                 - Player (player.mdl)
                 - Grunt (soldier.mdl)
                 - Rottweiler (dog.mdl/h_dog.mdl)
                 - Knight (knight.mdl/h_knight.mdl)
                 - Knight Statue for DoE (knight.mdl/h_knight.mdl)
                 - Demon (demon.mdl/h_demon.mdl)
                 - Shambler (shambler.mdl/h_shams.mdl)

              Improved classic weapons (ID1/HIPNOTIC/ROGUE):
                 - Axe (v_axe.mdl)
                 - Shotgun (g_shot.mdl, v_shot.mdl)
                 - Super Shotgun (v_shot2.mdl)
                 - Nailgun (g_nail.mdl, v_nail.mdl)
                 - Super Nailgun (g_nail2.mdl, v_nail2.mdl)
                 - Grenade Launcher (g_rock.mdl, v_rock.mdl)
                 - Rocket Launcher (g_rock2.mdl, v_rock2.mdl)
                 - Thunderbolt (g_light.mdl, v_light.mdl)
                 - Proximity Gun  (g_prox.mdl, v_prox.mdl)
                 - Lava Nailgun/Super Nailgun (v_lava.mdl, v_lava2.mdl)
                 - Multi Grenade/Rocket Launcher (v_multi.mdl, v_multi2.mdl)
                 - Plasma Gun (v_plasma.mdl)
                 - Projectiles (grenade.mdl, s_spike.mdl, spike.mdl)

              Item/props models added from addons:
                 - Health boxes (b_bh10/25/100.bsp)
                 - Ammo boxes (b_batt0/1.bsp, b_nail0/1.bsp, b_rock0/1.bsp, b_shell0/1.bsp)
                 - Items: Armor (armor.mdl), backpack (backpack.mdl), medieval keys (w_g_key.mdl, w_s_key.mdl)
                 - Powerups: Pentagram, Quad (invulner.mdl, quaddama.mdl)
                 - Projectiles (missile.mdl, k/v/w_spike.mdl)
                 - Other: Flames (flame.mdl, flame2.mdl), zombie gibs (zom_gib.mdl)
              
              Items based on addon models:
                 - Lava nail/multi-rocket boxes for DoE (b_lava0/1.bsp, b_mrock0/1.bsp)

              Fixed models:
		 - Rotfish (fish.mdl)
                   [fixes the head shrinking bug after death]
                 - Runes (end1-4.mdl)
                   [UV mapping fixed to remove texture stretching along the model sides]

              Code fixes (progs.dat):
                 - Nail position fixes for Nailgun/Super Nailgun/Lava Nailgun/Super Lava Nailgun
                 - For DoE: Plasmagun firing animation & projectile position fix, R1M7 elevator fix

Credits:      Bloodshot ............................ Demon
              capnbubs ............................. Player
                                                     Grunt
                                                     Rottweiler
              Dwere ................................ Reworked classic weapons (aka "Guns of Okayishness")
              Louis "ijed" Manning ................. Rotfish fix
                                                     "Rubicon Rumble Pack" ammo/health boxes
              Lunaran .............................. Knight
              NightFright .......................... RRP model realignments
                                                     Backpack skin edits
                                                     Demon head gibs rescaling
                                                     DoE ammo box skins
              OriOn ................................ Grenade Launcher pickup
                                                     Prox Mine Launcher pickup
              Renier "Skiffy" Banninga ............. Shambler
              Seven ................................ Knight Statue skin (based on Lunaran model)
                                                     Original fixes for nail positioning and MP2 issues
              Simon "sock" O'Callaghan ............. "RetroJam1"/"Arcane Dimensions" models
                                                     Quake runes with fixed UV mapping
              talisa ............................... Dwere's reworked classic weapons skins for SoA/DoE
                                                     Progs.dat compilation of Seven's SMC fixes

Links:        Capnbubs model replacements:
              http://quakeone.com/forums/quake-mod-releases/works-progress/9573-authentic-model-improvement.html        

              Knight model replacement:
              http://www.celephais.net/board/view_thread.php?id=61177

              Dwere's "Guns of Okayishness":
              http://www.celephais.net/board/view_thread.php?id=60335&start=1438
===========================================================================
* What is included *

New levels : None
Sounds : No
Music : No
Graphics : Yes
Demos : No
Other : No
Other files required : None


* How to use/install *

1) Unzip the contents of this zipfile into your Quake installation dir.
2) Rename the "z" letter in the three "pakz.pak" files so they have the highest number in your 
   "id1", "hipnotic" and "rogue" subdirs.
   [Example: Rename "pakz.pak" to "pak2.pak" if you just have "pak0.pak" and "pak1.pak".]
3) Load the game and enjoy.


* Play Information *

Game : Quake
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Other game styles : Yes
Difficulty Settings : No


* Construction *

Base : Modified
Build Time : 8 hours
Editor(s) used : BSP compiling ......... TyrUtils 0.15.4 (qbsp.exe/light.exe)
                 Texture editing ....... TremorBroom
                 Model realignment ..... QuArK 6.6, QME 3.1
                 Pak editing ........... PakScape
Known Bugs : (Hopefully) none


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
CD, USB flash media etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.


* Changelog *

Version 1.63 (Dec 8, 2016)
-------------------------
> Update: [ID1] Proper rescaling/floor alignment for Demon head gibs


Version 1.62 (Dec 7, 2016)
-------------------------
> Added:  [ID1] Demon head gibs by Bloodshot (edited by NightFright)


Version 1.61 (Dec 2, 2016)
-------------------------
> Added:  [ID1] Demon by Bloodshot
> Update: [ID1] Grenade Launcher pickup by OriOn
> Update: [HIP] Prox Mine Launcher pickup by OriOn


Version 1.52 (Oct 11, 2016)
--------------------------
> Update: [HIP] Reworked classic weapons by Dwere/talisa (based on "Guns of Okayishness" v2.0)
> Update: [ROG] Reworked classic weapons by Dwere/talisa (based on "Guns of Okayishness" v2.0)


Version 1.51 (Oct 11, 2016)
--------------------------
> Added: [ID1] Runes with fixed UV mapping by Sock


Version 1.5 (Oct 10, 2016)
--------------------------
> Added:  [ALL] Progs.dat with nail position fix
> Added:  [ROG] Additional progs.dat fixes: Plasmagun firing animation & projectile position fix,
                R1M7 elevator fix
> Update: [ID1] Upgrade from reworked classic weapons by Dwere v1.0 to v2.0 (from Oct 10, 2016)
                featuring following changes:
                   - Miniature muzzle flashes won't show through the barrels when the view
                     weapon is translucent
                   - Comparatively insignificant tweaks
                   - Brought back the nozzles removed from the NG barrel tips (view model)
                   - Fixed fullbright seams on the SNG view model
                   - Fixed subtle flickering dark seams on SNG and RL (view models)
                   - Fixed a less subtle fullbright seam on the LG


Version 1.4 (Oct 10, 2016)
--------------------------
> Added:  [ID1] Reworked classic weapons by Dwere
> Added:  [HIP] Reworked classic weapons by Dwere (original)/talisa (edit)
> Added:  [ROG] Reworked classic weapons by Dwere (original)/talisa (edit)
> Update: [ID1] grenade.mdl, s_spike.mdl and spike.mdl replaced with Dwere's models


Version 1.3 (Mar 2, 2016)
-------------------------
> Added: [ID1] Ammo/health boxes by ijed (from "Rubicon Rumble Pack", with corrected lighting/alignments)
> Added: [ID1] Items/flames/projectiles/zombie gibs by sock (from "RetroJam1" and "Arcane Dimensions")
> Added: [ROG] Lava nail/multi-rocket boxes by NightFright (based on nail/rocket ammo models by ijed) 


Version 1.21 (Feb 16, 2016)
---------------------------
> Fixed: [ID1] pakz.pak now has proper contents


Version 1.2 (Feb 13, 2016)
--------------------------
> Added: [ID1] Shambler


Version 1.1 (May 10, 2015)
--------------------------
> Added: [ROG] Knight Statue


Version 1.0 (Jan 15, 2015)
--------------------------
> Initial release
