Shamsp2: Warmth Of A Dying Sun

Quake Single Player Map by Shambler 24/08/2018

Contact: 
teamshambler@googlemail.com


Monsters:
Skill 0/1: 172
Skill 2: 200

Secrets: 12

Coop and deathmatch starts included.

Engine: 
Tested in Quakespasm, should work on Mark V etc. 


Notes:
1. This map literally came to me in a dream - I dreamt of playing a Quake map that was a rough cross between Dazsp3 and CZG04, with rounded off rectangular temple buildings linked above the void. I woke up, sketched the layout and theme down, and left it 20 years. Possibly a good thing as the introduction of fog and phong is really useful.
2. Yes it's deliberately blocky. Part of the concept was to avoid using any angles, which are normally a default method for making Quake designs interesting. I've always liked the idea of seeing what can be done with square, monolithic architecture. 
3. It has various issues including slightly b0rked lighting on some moving stuff, some awkward trim usage, probably b0rked textures somewhere, some plain inside rooms, etc etc.


Thanks to:
dumptruck_ds, SleepwalkR, Ericw and Necros for all their good stuff
Negke, onetruepurple, Shamblernaut and dumptruck_ds for testing
All the crew in dumptruck's Quake Mapping Discord, especially jazz whom I forgot last time.

Postscript:
"Warmth Of A Dying Sun" is an album by Employed To Serve: https://employedtoserve.bandcamp.com/album/the-warmth-of-a-dying-sun-2 