An example map of some Quake hacks using the standard ID1 progs.dat. 
Gathered from my favorite thread at http://www.celephais.net/board/view_thread.php?id=37116

Features Half Life style health regenerator and rocket item respawn.



info_notnull as a brush trigger 

"classname" "info_notnull"	as a brush trigger
"think" "InitTrigger"		creates a trigger
"nextthink" "0.3"
"touch" "health_touch"		effect on touch
"healamount" "10"		10 points of health each trigger
"noise" "items/health1.wav"	*sound to play
"use" "SUB_regen"		causes trigger to regenerate
"targetname" "healer17"		entity name
"target" "gohealer17"		targets trigger_relay below
"healtype" "1"			**gives normal health up to 100 player max (not mega effect)




"classname" "trigger_relay"
"target" "healer17"
"style" "32"
"sounds" "3"
"delay" ".25"			delays trigger counter
"targetname" "gohealer17"	targets trigger counter below
"origin" "736 -80 64"



"classname" "trigger_counter"
"spawnflags" "1"		no message (counting message)
"targetname" "healer17"
"count" "10"			triggers 10 times (100 health 10x10)
"target" "healer17end"		targets both relays and light below
"message" "EMPTY"		centerprints message
"sounds" "1"




"classname" "trigger_relay"
"targetname" "healer17end"
"sounds" "1"
"killtarget" "healer17"		removes the trigger above (info_notnull)
"origin" "760 -56 16"

"classname" "light"		turns off light (visual effect)
"targetname" "healer17end"
"light" "500"
"wait" "5"
"_color" ".9 1.2 .9"
"origin" "800 -24 32"


"classname" "trigger_relay"
"targetname" "healer17end"
"sounds" "1"
"target" "heal17"		targets button below (visual effect)
"origin" "760 -24 16"


"classname" "func_button"	moves and changes texture (visual effect)
"targetname" "heal17"
"speed" "5"
"sounds" "1"
"wait" "-1"
"lip" "4"
"angles" "0 90 0"


Rocket respawn

"classname" "item_rockets"	
"target" "shells01respawn"	targets relay below
"targetname" "shells01"
"use" "SUB_regen"		regenerate
"origin" "720 -432 80"


"classname" "trigger_relay"
"spawnflags" "2048"
"sounds" "1"
"targetname" "shells01respawn"
"target" "shells01"		targets item rockets above
"delay" "4"			delay between respawn
"origin" "720 -416 64"



* used to play sound items/health1.wav.  Must be precached placed near start of map file before the info_notnull trigger.
"classname" "item_health"
"origin" "1400 -376 376"


**"healtype" "1" set to "healtype" "2" for the mega health effect max 250 health.

