28.7.2018
================================================================
Changes:

- A few minor texture corrections.
- Fixed a teleporter in deathmatch so players won't get stuck
  in the pentagram room.
- Removed unnecessary functions from entities to make the map
  compatible with Omicron bots.

Changes for playing on the Dark Places engine:
- A slight relocation of two entities, to prevent them from 
  falling from the level.
- Realtime lights have been created.

-Esrael

02.06.2017
================================================================
This is an updated version of the level, now playable without
special engine port requirements. -negke

Changes:
* leaks fixed and fully vised (box around map removed; several
props in outside areas turned into func_detail; minor
modifications to terrain)
* entities optimized towards the max models limit (merged
multiple brush entities; converted non-critical triggers to
point entities)
* subtle measures to lower edict count added
================================================================


20.5.2017
================================================================
Title                   : Temple of Quake
Filename                : TofQuake.bsp
Author                  : Esrael
Description             : A runic themed single player map 
                          heavily borrowing ideas from original
			  id Software runic maps. Deathmatch
                          play has also been taken into account
                          but has not been tested.
			  WARNING: The map hasn't gone through
			  VIS, so expect lower than average
			  performance. Also, use an engine with
			  increased limits. I've tested the map
			  mostly on Quakespasm.

Additional Credits to   : id Software for Quake

			  The Quake community for lowering the
			  bar enough for me to start map making,
			  providing me with plenty of information
			  and easy-to-use tools to be able to
			  pull it off. If I had to single out
			  the greatest contributing factor, it
			  would have to be Kristian Duske for
			  the Trenchbroom map editor.

			  God, the Creator of heaven and earth,
			  for giving me the gift of faith to
			  believe in his Son, who died for my sins,
			  so that I could have life in Him.
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Yes (2-8 players)
Deathmatch              : Yes (2-8 players)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Trenchbroom 1.1.6 and Trenchbroom 2 RC 2
Known Bugs              : Rotfish seem to be able to get inside
			  the level geometry occasionally and
			  and at worst cases bite you through the
			  walls (yikes!).
Build Time              : 10 months, on and off

Texture Wad used        : quake

Compile machine         : Intel i7-4790
			  16 GB DDR3 1600 MHz RAM
			  Nvidia GTX 980, 4 GB
QBSP Time               : 12.58 s
Light Time              : 16.81 s
VIS (-level 4) Time     : N/A

Brushes                 : 7372
Entities                : 992

* Installation and starting the map *

Unzip into the id1\maps directory (create if necessary). 
Launch Quake, go to the console and type:
skill 2 (for hard difficulty, 0 for easy, 1 for normal and 3 for nightmare.)
map tofquake

* Additional information *

This is my first map (if not including a test map for learning mapping and 
compiling), so the map is HIGHLY unoptimized and filled with so many brushes 
that it exceeds the original engine limits.

At one point I did try to VIS the map, but the compiler kept insisting there 
was a leak somewhere, and investigating the pts file made it look like the 
leak was going through a sealed wall. It's actually in the same area where 
the Rotfish seem to seep into the level geometry. Who knows, maybe there's a 
connection, but anyway, it frustrated me so much, that I decided to make a 
humongous bounding box around the entire map to ensure the map wasn't leaking. 

The bounding box made it possible to VIS the map, when the map was maybe
around 50 % complete, but once the whole map was complete and I tried to
VIS it again, the compiling took about 3 days, with it giving a few error
messages about recursion, until the VIS gave an error which terminated the
whole process, so I gave up completely on the VIS. I'm sorry. :(

You can check out the compile log below to see how unoptimized the map really
is!

* Compile log *

#### Exporting map file 'E:\Dropbox\maps\TofQuake-compile.map'
#### Executing 'E:\Games\TrenchBroom beta\Resources\compiling\bjptools_xt_290914_phong2\txqbsp_xt.exe TofQuake-compile.map TofQuake.bsp'
TxQBSP 1.13 ( XT build 1.2.5-phong2 ) -- Modified by Bengt Jardrup
-- Further mods by Baker, mh, rebb, ericw
-- Original Detail/Hint code by Alexander Malmberg <alexander@malmberg.org>

Inputfile: TofQuake-compile.map
Outputfile: TofQuake.bsp

------ LoadMapFile ------
Title: "Temple of Quake"
 48573 faces
 7372 brushes (0 detail)

   992 entities
   123 miptex
  3362 texinfo
Added 6 texture frames
WARNING: Texture __tb_empty not found

Building hulls sequentially...
Processing hull 0...

------ Brush_LoadEntity ------
----+----\
WARNING: CheckFace: Healing point (192 -896 64) off plane by -0.0358
WARNING: CheckFace: Healing point (192 -864 0) off plane by -0.0293
WARNING: CheckFace: Healing point (256 -896 64) off plane by -0.0325
WARNING: CheckFace: ^-- Face Verts : 3 Tex : rock1_2
WARNING: CheckFace: ^-- Brush 6544, Line 2347 ( Ent 0 SubBrush 6544 )
----+----+
  6795 brushes read
------ CSGFaces ------
----+----+
 45079 brushfaces
 26459 csgfaces
 19740 mergedfaces
------ SolidBSP ------
 20766 split nodes
  9221 solid leafs
 10685 empty leafs
   861 water leafs
 44153 leaffaces
 38843 nodefaces
WARNING: CutNodePortals_r: New portal was clipped away near (192 -704 -288)
WARNING: CutNodePortals_r: New portal was clipped away near (192 -768 -320)
WARNING: CutNodePortals_r: New portal was clipped away near (0 -960 -160)
------ FillOutside ------
     0 outleafs
------ MergeAll ------
 19542 mergefaces
------ SolidBSP ------
----+----+
 14126 split nodes
  6381 solid leafs
  7182 empty leafs
   564 water leafs
 33705 leaffaces
 28078 nodefaces
----- Portalize Detail ----

  7746 vis leafs
 26997 vis portals
  7746 real leafs
------ Tjunc ------
 24295 world edges
 89121 edge points
 16844 edges added by tjunctions
     2 faces added by tjunctions
------ MakeFaceEdges ------
----+----+
------ GrowRegions ------
Processing hull 1...
----+----\
WARNING: CheckFace: Healing point (192 -896 64) off plane by -0.0358
WARNING: CheckFace: Healing point (192 -864 0) off plane by -0.0293
WARNING: CheckFace: Healing point (256 -896 64) off plane by -0.0325
WARNING: CheckFace: ^-- Face Verts : 3 Tex : rock1_2
WARNING: CheckFace: ^-- Brush 6558, Line 2347 ( Ent 0 SubBrush 6558 )
----+----+
----+----+
WARNING: CutNodePortals_r: New portal was clipped away near (176 -784 -224)
WARNING: CutNodePortals_r: New portal was clipped away near (387 -688 -352)
WARNING: CutNodePortals_r: New portal was clipped away near (176 -784 -352)
WARNING: CutNodePortals_r: New portal was clipped away near (387 -784 -352)
WARNING: CutNodePortals_r: New portal was clipped away near (176 -688 -416)
------ MergeAll ------
 17014 mergefaces
Processing hull 2...
----+----\
WARNING: CheckFace: Healing point (192 -896 64) off plane by -0.0358
WARNING: CheckFace: Healing point (192 -864 0) off plane by -0.0293
WARNING: CheckFace: Healing point (256 -896 64) off plane by -0.0325
WARNING: CheckFace: ^-- Face Verts : 3 Tex : rock1_2
WARNING: CheckFace: ^-- Brush 6558, Line 2347 ( Ent 0 SubBrush 6558 )
----+----+
----+----+
------ MergeAll ------
 11214 mergefaces
WARNING: Vertexes 35266 exceed normal engine max 32767
WARNING: Marksurfaces 37075 exceed normal engine max 32767

------ FinishBSPFile ------
WriteBSPFile: TofQuake.bsp
 15113 planes       302260
 35266 vertexes     423192
 16685 nodes        400440
  3362 texinfo      134480
 31195 faces        623900
 29522 clipnodes    236176
 10087 leafs        282436
 37075 marksurfaces  74150
136025 surfedges    544100
 70410 edges        281640
   129 textures     870260
       lightdata         0
       visdata           0
       entdata      107986

------ WriteExtendedTexinfoFlags ------

Wrote 3362 texinfo to TofQuake.texinfo

Skipped 0 surfaces
Writing File Format : BSP29
DivideWindingsOn : 0 / 0


26 warnings

Elapsed time : 0:12.58

Peak memory used : 34.6 MB



#### Finished with exit status 0

#### Executing 'E:\Games\TrenchBroom beta\Resources\compiling\tyrutils-ericw-v0.15.9-win64\bin\light.exe -threads 7 -extra4 TofQuake.bsp'
---- light / TyrUtils ericw-v0.15.9 ----
extra 4x4 sampling enabled
Raytracing backend: Embree
running with 7 threads
LoadBSPFile: 'TofQuake.bsp'
BSP is version 29
Loaded extended texinfo flags from TofQuake.texinfo
--- LoadEntities ---
WARNING: entity at (400 -2432 -0) (item_cells) has empty key/value "" ""
WARNING: entity at (528 -2432 -0) (item_cells) has empty key/value "" ""
WARNING: entity at (464 -2496 -0) (item_cells) has empty key/value "" ""
WARNING: entity at (464 -2352 -0) (item_health) has empty key/value "" ""
WARNING: entity at (464 -2288 -0) (item_health) has empty key/value "" ""
WARNING: entity at (628 -172 64) (item_shells) has empty key/value "" ""
WARNING: entity at (960 -496 64) (item_health) has empty key/value "" ""
WARNING: entity at (912 -496 64) (item_health) has empty key/value "" ""
WARNING: entity at (62 -304 -140) (light_torch_small_walltorch) has empty key/value "angle" ""
WARNING: entity at (648 -872 -563) (item_spikes) has empty key/value "" ""
WARNING: entity at (656 -488 -592) (item_health) has empty key/value "" ""
WARNING: entity at (601 -885 -545) (item_spikes) has empty key/value "" ""
WARNING: entity at (1040 -272 84) (item_rockets) has empty key/value "" ""
WARNING: entity at (288 -384 -149) (item_artifact_invisibility) has targetname "ring1" which is not targetted by anything.
WARNING: entity at () (trigger_teleport) has unmatched "target" (Boss Shambler easy-norm)
WARNING: entity at (1296 304 80) (item_spikes) has empty key/value "" ""
WARNING: entity at (1296 352 80) (item_spikes) has empty key/value "" ""
WARNING: entity at (1296 400 80) (item_spikes) has empty key/value "" ""
WARNING: entity at (464 304 80) (item_health) has empty key/value "" ""
WARNING: entity at (464 352 80) (item_health) has empty key/value "" ""
WARNING: entity at (1040 176 80) (item_health) has empty key/value "" ""
WARNING: entity at (1044 -12 80) (item_shells) has empty key/value "" ""
WARNING: entity at (1592 848 16) (misc_fireball) has empty key/value "angle" ""
WARNING: entity at (1568 768 16) (misc_fireball) has empty key/value "angle" ""
WARNING: entity at (1488 744 16) (misc_fireball) has empty key/value "angle" ""
WARNING: entity at (1568 448 200) (light) has empty key/value "" ""
WARNING: entity at (96 128 -104) (light) has empty key/value "" ""
WARNING: entity at (1216 1056 276) (light) has empty key/value "angle" ""
WARNING: entity at (1296 432 288) (item_shells) has empty key/value "" ""
WARNING: entity at (1296 368 288) (item_shells) has empty key/value "" ""
WARNING: entity at (1296 688 288) (item_spikes) has empty key/value "" ""
WARNING: entity at (1296 752 288) (item_spikes) has empty key/value "" ""
WARNING: entity at (1296 1304 288) (item_rockets) has empty key/value "" ""
WARNING: entity at (1296 1368 288) (item_rockets) has empty key/value "" ""
WARNING: entity at (1296 1432 288) (item_rockets) has empty key/value "" ""
WARNING: entity at (1296 1648 288) (item_cells) has empty key/value "" ""
WARNING: entity at (1296 1712 288) (item_cells) has empty key/value "" ""
WARNING: entity at (464 1712 288) (item_health) has empty key/value "" ""
WARNING: entity at (464 1392 288) (item_health) has empty key/value "" ""
WARNING: entity at (464 1328 288) (item_health) has empty key/value "" ""
WARNING: entity at (464 752 288) (item_health) has empty key/value "" ""
WARNING: entity at (464 688 288) (item_health) has empty key/value "" ""
WARNING: entity at (896 1056 360) (light) has empty key/value "" ""
WARNING: entity at (896 1056 360) (light) has empty key/value "targetname" ""
WARNING: entity at (896 1728 360) (light) has empty key/value "" ""
WARNING: entity at (896 1728 360) (light) has empty key/value "targetname" ""
WARNING: entity at (2432 1960 1024) (light) has empty key/value "angle" ""
WARNING: entity at (2064 752 80) (item_health) has empty key/value "" ""
WARNING: entity at (1424 624 80) (item_spikes) has empty key/value "" ""
WARNING: entity at (1424 688 80) (item_shells) has empty key/value "" ""
WARNING: entity at (1680 624 80) (item_health) has empty key/value "" ""
WARNING: entity at (1680 688 80) (item_health) has empty key/value "" ""
WARNING: entity at (3008 1056 200) (light) has empty key/value "" ""
WARNING: entity at (3072 1120 409) (light) has empty key/value "angle" ""
WARNING: entity at (2624 928 632) (light) has empty key/value "" ""
WARNING: entity at () (func_button) has empty key/value "targetname" ""
WARNING: entity at (-752 2176 165) (item_rockets) has empty key/value "" ""
WARNING: entity at (80 560 80) (item_health) has empty key/value "" ""
WARNING: entity at (336 560 80) (item_rockets) has empty key/value "" ""
WARNING: entity at (80 1520 80) (item_shells) has empty key/value "" ""
WARNING: entity at (336 1520 80) (item_spikes) has empty key/value "" ""
WARNING: entity at (1040 -272 84) (item_spikes) has empty key/value "" ""
WARNING: entity at (720 176 80) (item_health) has empty key/value "" ""
WARNING: entity at (740 -220 80) (item_shells) has empty key/value "" ""
WARNING: couldn't parse '' as number for key 'angle'
WARNING: couldn't parse '' as number for key 'angle'
WARNING: couldn't parse '' as number for key 'angle'
WARNING: couldn't parse '' as number for key 'angle'
992 entities read, 283 are lights.
--- OptionsSummary ---
    "range" was set to "1.000000" from map
    "light" was set to "0.000000" from map
    "sunlight" was set to "50.000000" from map
    "sunlight_color" was set to "110 149 179" from map
    "sunlight_mangle" was set to "0.25 0.433013 -0.866025" from map
Embree_TraceInit: Embree version: 2.12.0
Embree_TraceInit: 890 skyfaces 27351 solidfaces 0 fencefaces 114 selfshadowfaces 0 skipwindings
SetupLights: 283 initial lights
Creating surface lights for texture "*lava1" from template at (1544 760 -40)
Creating surface lights for texture "light1_2" from template at (1960 1408 256)
Creating surface lights for texture "light1_1" from template at (-360 224 72)
Creating surface lights for texture "light1_3" from template at (-544 112 72)
SetupLights: 416 after surface lights
SetupLights: 746 after jittering
WARNING: couldn't nudge light in solid at 477.349701 -610.621155 -230.515701
WARNING: couldn't nudge light in solid at 485.999390 -613.896606 -249.860046
WARNING: couldn't nudge light in solid at 474.878937 -609.171875 -241.677170
WARNING: couldn't nudge light in solid at 500.977386 -620.943726 -238.956390
WARNING: couldn't nudge light in solid at 480.331238 -614.050964 -256.053589
WARNING: couldn't nudge light in solid at 504.114197 -631.845398 -249.237946
WARNING: couldn't nudge light in solid at 496.655975 -621.792358 -236.089111
WARNING: couldn't nudge light in solid at 70.738487 -743.300659 -202.297318
WARNING: couldn't nudge light in solid at 51.896664 -296.386963 -138.235779
WARNING: couldn't nudge light in solid at 57.241554 -304.177246 -153.427658
WARNING: couldn't nudge light in solid at -404.986328 3008.519287 73.376846
WARNING: couldn't nudge light in solid at -404.703125 3013.654785 71.362137
WARNING: couldn't nudge light in solid at -404.141571 3012.626465 71.199532
WARNING: couldn't nudge light in solid at -404.634766 3011.216797 63.214912
WARNING: couldn't nudge light in solid at -128.271683 2924.640137 59.750969
WARNING: couldn't nudge light in solid at -125.906860 2925.414063 51.302467
WARNING: couldn't nudge light in solid at 374.980194 3571.707520 78.168770
--- EstimateLightVisibility ---
0....1....2....3....4....5....6....7....8....9....
Final count: 746 lights 1 suns in use.
Colored light entities/settings detected: .lit output enabled.
--- LightWorld ---
0\
WARNING: Too many light styles on a face
         lightmap point near (1034 2081 198)
0\
WARNING: Too many light styles on a face
         lightmap point near (1028 2394 262)
0\
WARNING: Too many light styles on a face
         lightmap point near (1020 2362 318)
0.\
WARNING: Too many light styles on a face
         lightmap point near (1062 2394 134)
0.\
WARNING: Too many light styles on a face
         lightmap point near (1045 2394 198)
0.\
WARNING: Too many light styles on a face
         lightmap point near (1049 2362 206)
0.\
WARNING: Too many light styles on a face
         lightmap point near (1018 2406 65)
0.\
WARNING: Too many light styles on a face
         lightmap point near (1018 2214 65)
0.\
WARNING: Too many light styles on a face
         lightmap point near (1049 2202 206)
0....1....\
WARNING: Too many light styles on a face
         lightmap point near (1018 2086 65)
0....1....2.\
WARNING: Too many light styles on a face
         lightmap point near (638 2081 191)
0....1....2.\
WARNING: Too many light styles on a face
         lightmap point near (666 2491 262)
0....1....2.\
WARNING: Too many light styles on a face
         lightmap point near (797 2364 415)
0....1....2....\
WARNING: Too many light styles on a face
         lightmap point near (954 2214 65)
0....1....2....\
WARNING: Too many light styles on a face
         lightmap point near (922 2406 65)
0....1....2....\
WARNING: Too many light styles on a face
         lightmap point near (730 2214 65)
0....1....2....\
WARNING: Too many light styles on a face
         lightmap point near (698 2470 65)
0....1....2....\
WARNING: Too many light styles on a face
         lightmap point near (922 2470 65)
0....1....2....\
WARNING: Too many light styles on a face
         lightmap point near (516 2207 65)
0....1....2....\
WARNING: Too many light styles on a face
         lightmap point near (666 2457 134)
0....1....2....\
WARNING: Too many light styles on a face
         lightmap point near (666 2474 198)
0....1....2....\
WARNING: Too many light styles on a face
         lightmap point near (701 2402 65)
0....1....2....\
WARNING: Too many light styles on a face
         lightmap point near (742 2362 206)
0....1....2....\
WARNING: Too many light styles on a face
         lightmap point near (742 2202 206)
0....1....2....3....4..\
WARNING: Too many light styles on a face
         lightmap point near (922 2086 65)
0....1....2....3....4..\
WARNING: Too many light styles on a face
         lightmap point near (698 2086 65)
0....1....2....3....4....5....6....7..\
WARNING: Too many light styles on a face
         lightmap point near (511 -890 134)
0....1....2....3....4....5....6....7..\
WARNING: Too many light styles on a face
         lightmap point near (511 -890 134)
0....1....2....3....4....5....6....7....8..\
WARNING: Too many light styles on a face
         lightmap point near (511 -2166 70)
0....1....2....3....4....5....6....7....8..\
WARNING: Too many light styles on a face
         lightmap point near (511 -2129 66)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (507 -1939 32)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (512 -1939 31)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (506 -2006 17)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (508 -2109 1)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (512 -2061 -13)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (510 -2065 -15)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (510 -2127 1)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (506 -2182 1)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (508 -2196 0)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (506 -2214 0)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (393 -2211 1)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (448 -1938 31)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (442 -1674 113)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (463 -1939 32)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (442 -1942 31)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (442 -1738 116)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (446 -1742 80)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (446 -2066 16)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (461 -2116 3)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (447 -2134 70)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (458 -2006 15)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (442 -1922 48)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (450 -2001 1)
WARNING: Too many light styles on a face
         lightmap point near (442 -1949 32)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (453 -2001 1)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (460 -2111 13)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (382 -1997 0)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (378 -1674 98)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (378 -1738 63)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (378 -1942 33)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (382 -1746 63)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (382 -1869 32)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (384 -1938 0)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (382 -1936 0)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (386 -2001 0)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (445 -2062 16)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (446 -2068 16)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (426 -2198 0)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (398 -2196 0)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (426 -2198 0)
0....1....2....3....4....5....6....7....8...\
WARNING: Too many light styles on a face
         lightmap point near (442 -2198 0)
0....1....2....3....4....5....6....7....8....\
WARNING: Too many light styles on a face
         lightmap point near (506 -2262 0)
0....1....2....3....4....5....6....7....8....\
WARNING: Too many light styles on a face
         lightmap point near (381 -2450 1)
0....1....2....3....4....5....6....7....8....\
WARNING: Too many light styles on a face
         lightmap point near (378 -2326 1)
0....1....2....3....4....5....6....7....8....\
WARNING: Too many light styles on a face
         lightmap point near (381 -2388 1)
WARNING: Too many light styles on a face
         lightmap point near (506 -2326 1)
0....1....2....3....4....5....6....7....8....\
WARNING: Too many light styles on a face
         lightmap point near (442 -2326 1)
0....1....2....3....4....5....6....7....8....\
WARNING: Too many light styles on a face
         lightmap point near (382 -2515 9)
0....1....2....3....4....5....6....7....8....\
WARNING: Too many light styles on a face
         lightmap point near (444 -2514 1)
0....1....2....3....4....5....6....7....8....\
WARNING: Too many light styles on a face
         lightmap point near (506 -2326 1)
0....1....2....3....4....5....6....7....8....\
WARNING: Too many light styles on a face
         lightmap point near (383 -2321 -7)
0....1....2....3....4....5....6....7....8....\
WARNING: Too many light styles on a face
         lightmap point near (506 -2405 12)
0....1....2....3....4....5....6....7....8....\
WARNING: Too many light styles on a face
         lightmap point near (378 -2405 3)
0....1....2....3....4....5....6....7....8....\
WARNING: Too many light styles on a face
         lightmap point near (506 -2262 0)
0....1....2....3....4....5....6....7....8....\
WARNING: Too many light styles on a face
         lightmap point near (378 -2262 1)
0....1....2....3....4....5....6....7....8....9\
WARNING: Too many light styles on a face
         lightmap point near (511 -914 187)
0....1....2....3....4....5....6....7....8....9\
WARNING: Too many light styles on a face
         lightmap point near (683 2113 191)
0....1....2....3....4....5....6....7....8....9\
WARNING: Too many light styles on a face
         lightmap point near (1083 2113 191)
0....1....2....3....4....5....6....7....8....9....
Lighting Completed.

lightdatasize: 1395061
Writing TofQuake.lit
12 switchable light styles
Writing TofQuake.bsp as BSP version 29
16.811 seconds elapsed

stats:
41.027203 lights tested, 6.334920 hits per sample point
0.000000 bounce lights tested, 0.000000 hits per sample point
#### Finished with exit status 0

#### Copying 'E:\Dropbox\maps\TofQuake.bsp' to 'E:\Games\Quakespasm\id1\maps'
#### Copying 'E:\Dropbox\maps\TofQuake.lit' to 'E:\Games\Quakespasm\id1\maps'

* Copyright / Permissions *

I place everything that I've made regarding this map in public domain.
Feel free to use it in any way you feel like.