To do:

Currently implemented:
Less static memory usage
More memory freed during processing
Detects lack of info_player spots
No hull files needed
splitspecial for sky/water
transparent liquids, sky
multiwad (first texture found is used)
Better warning/error handling
Point off plane error -> warning
.ini file
0-byte .pts fix
hit_occupied = l->occupied
Fix wad string length bug (only write 128 bytes to the BSP)
Alternate texture mapping
File output in Message
File class
Hipnotic/ritual rotation
-noverbose
Fix beveled hull edges
Fix output of .prt when .pts generated
LFNs should work now