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Posted by Tigger on 2022/12/27 08:16:32 |
Three more releases for ..::LvL - These will help you to see out the last few days for 2022 and the start of the New Year.
All three are well worth the download or at the very least, loaded up with the LiveView system.
* The Edge 2004 CPM Remix by swelt
* inspired by swelt
* Knows No Shame (Uberkill) by Q
Videos and panoramas for all.
In other news, LiveView has gone through some major tweaks in the background and it should be a little quicker to load maps. You can also manage your cached data now.
..::LvL - https://lvlworld.com/ |
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Posted by metlslime on 2022/12/24 11:51:47 |
Based on the timestamp of the General Abuse thread, yesterday was the 20th anniversary of Func_Msgboard. I never expected, when putting this site together in 2002, that it might still be going 2 decades later, but here we are. I want to give thanks to the entire community of mappers and players that migrated here from Qmap, and mapped and chatted over the years. Thanks to Shambler, Vondur, and nitin for moderation. And finally a big thanks to SleepwalkR for hosting and frequent technical assistance over the years. |
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Posted by crystallize on 2022/12/06 19:03:33 |
Judging from discussions in Discord channel, it seems like some longtime Quake mappers still don't understand engine basics, like which BSP version is Quake, which is HL, what's the difference, etc.
Back in 2012 Xash3D coder Uncle Mike has wrote several articles explaining inner workings of Quake in more simple words. Couple years ago I translated the first one as an experiment of sorts, doing some restructuring, some additions and explanations, and improving my own understanding of Quake along the way.
I posted the article on TWHL.info but there was no feedback so I didn't continue. But maybe here the article will come in handy:
Culling Invisible Objects in Quake Engines
https://twhl.info/thread/view/19923 |
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Posted by Tigger on 2022/12/03 10:58:49 |
Two older releases have made it to ..::LvL - One is an original design, the other a re-make of a Quake classic. Both maps are worth checking out. Included in swelt's release is a DM4 re-make, which is a re-skin and tweaked version of an earlier release.
* Fool's choice by DruZli & xfoo
* Claustrophobopolis 2003 by swelt
LiveView support, videos and panoramas for both releases.
Need for reviews! If you have the time, a review or two would be very helpful.
..::LvL - https://lvlworld.com/ |
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Posted by nathnolt on 2022/11/20 18:36:56 |
I've made a little web tool ( https://nathnolt.com/tools/quake/targets/ )
You can copy some entities in Trenchbroom, put it into the input field, press the button, and then you see the list of targets / targetnames. Based on all of the targets / targetnames / killtargets.
After changing it, press the create output button, and then the copy to clipboard button. Then you can paste back into Trenchbroom.
This makes it easier to duplicate larger setups, with path_corners for example.
You can even copy entire maps. So you could use this to combine multiple levels into each other.
Any feedback / feature suggestions is/are appreciated.
Thanks :) |
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Posted by mtk on 2022/11/11 17:38:33 |
Hey! It's my first map, small, linear and to the point.
Requires an engine with increased limits (Quakespasm 0.94.2 and MarkV 1.99 tested and working) and Arcane Dimensions 1.8+
Download and screenshots:
https://www.slipseer.com/index.php?resources/the-black-fog.150/
Thank You for checking it out, and I appreciate the feedback |
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Website copyright © 2002-2023 John Fitzgibbons. All posts are copyright their respective authors.
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