PUB PLAY :
          This is where most of the learning of playing spy takes 
            place. Therefore well go over some general tips and helpful 
            hints on how to play the class and help your team.
          The spy is an offensive class, hands down. I know most 
            people like to utilize the spys sneakiness and spy-uncovering 
            abilities on D, but more often than not youre not helping your 
            team as much as if you were helping out the offense with those abilities. 
            These are some of the ways you can help your offense best:
          1. Initial approach - Many players have mentioned 
            that the best way to attack the enemy base is to leave your base disguised 
            as your own team but a different class, and then disguise as you enter 
            the enemy base. That might be beneficial in certain circumstances, 
            but Ive found in my experience that it really isnt that 
            necessary. The best way to infiltrate is to find the most indirect 
            path into the enemy base. The enemy will call out your approach, whether 
            youre disguised or not (and if theyre awake), so in essence 
            you could run undisguised all the way. Your main goal is to find your 
            way into the enemy base undetected. If you have to feign halfway, 
            or totally turn around until it is safe to continue, do so. Your only 
            goal at this point is to get inside that base!
          
           2. Disguising - Once inside, you are now at 
            your deadliest. Time to scout around and see how the enemy is setup. 
            Only problem is, you move faster than most classes, so disguising 
            is key. Choosing the right disguise is key to being able to move around 
            without too much detection. Most of the time I disguise as a demo, 
            since their speed is about the same as a spys, and they can 
            be either an offensive or defensive presence. 
            Recommended enemy base disguises:
          
            Medic - Enemy unsure if youre running to the other base 
            or healing in theirs.
            Demo - Speed the same as spy, can be O or D.
            Soldier - Since most D is usually soldier, and with the advent of 
            strafe jumping and bhopping, a fast soldier isnt as easily detected 
            as before.
            Sniper - If the enemy is using a sniper, they move the same speed 
            as a spy and are usually ignored.
            Spy - This actually works really well in some cases. Enemy thinks 
            they are heading to enemy base or are following an offensive player.
            Pyro - Same speed as spy.
            Unrecommended enemy base disguises:
            Scout - Enemy seeing a scout running around their base will get suspicious 
            right off. Plus, scout moves so much faster.
            Engy - Disguising as an engineer sometimes works, however the default 
            weapon for an engy is the rail gun, and engineers rarely, if ever, 
            use the rail gun. Since the spy only shows the default weapon, this 
            will tip off most defenders.
            HW guy - The SLOWEST of all the classes. A fast moving HW is a dead 
            giveaway.
            
            As you can see, the spy can pull off disguising as most of the classes. 
            The myth that you can only disguise as the class with the same speed 
            is not to be taken too literally. However, remember that youre 
            not there to just fool everyone. Youre there to help your offense. 
            So lets make it happen!
            
            3. SG disposal - This is where the spy is at his best. SGs 
            will pick up any enemy that passes in front of it, but a spy can dance 
            around an sg all day long while disguised and it will never pick him 
            up. Remember though that an engineer wont be far away from his 
            gun, so youll need to get rid of it quickly. 2 frag grenades 
            will dispose of an sg easily. Your nail gun will take care of an sg 
            from a distance very well also. But do it quickly, because as soon 
            as you do youll be discovered and attacked.
            a. Fighting - Guess what? Youve been discovered. 
            Now you have two options - run or fight. Well look at fighting 
            first off.
          The spy has a super shotgun, which is equal in power 
            to the medics super shotgun. The spy also has a tranq gun, but 
            well go into using it later. If you are forced to fight, the 
            tranq wont help as much due to its inaccuracy and the 
            firepower youll be up against. It does have a good use, though, 
            so well get to it later. One technique that does work very well 
            is the grenade/shotgun combo. Throw a grenade at a defensive player 
            that doesnt suspect you. When you do, youve weakened him 
            quite a bit. Then you use your shotty on him before he even has a 
            chance to retaliate. Works very well against soldiers, and pretty 
            good against HWs (to a point
).
          The default amount of grenades a spy starts out with 
            is 2. If you havent restocked your grens, you are now looking 
            at fighting without any. In this case, shooting with your SS is pretty 
            much your only option. You could try to use a gas grenade, but youll 
            be dead before it can have an effect. Which brings me to the second 
            option:
          b. Running - Yes, thats right. RUN!! 
            The spy is a fast little booger. If you want to play spy well, you 
            cant have the mentality of I can defeat anybody. 
            Reason is, YOU CANT! The spy wasnt created to deathmatch. 
            It was created to do what were talking about here. But its 
            not necessarily a bad thing. Heres why
          When you run, the enemy has 2 choices - follow you until 
            youre dead, or reestablish their defensive position. If they 
            follow you, youve done another duty of the spy - distraction. 
            Your offense now has the advantage of attacking where an enemy isnt. 
            If they turn to reestablish their defense, you can disguise yourself 
            again and report what the defense is doing. The fact is, most of the 
            time running is the best option to stay alive and help your team. 
            Getting into a DM will do nothing more than get you killed 9 times 
            out of 10 and let the defense reestablish itself.
            (Running doesnt seem so bad now, does it?)
          4. Knifing - This is the bread and butter of 
            the spy. This is where the spy gets most of his kills. The spy has 
            to know when and where to knife, however. Just killing people randomly 
            doesnt help your team as much as killing that HW guarding the 
            flag, or that soldier waiting at the top of a ramp or entrance. If 
            you kill at random, you disclose your location, and that player you 
            just killed will respawn and come right back again. Knife that sniper 
            thats keeping your offense at bay. Knife that demo thats 
            piping the front of the yard. Knifing selectively can totally turn 
            around a defensive strategy, because now they have to look out for 
            you whereas before they were just sitting lying in wait for the offense. 
            If youre just knifing in general, you become simply a nuisance 
            that the offense has to deal with, and your team doesnt benefit 
            from it.
          Most of the time, one knife shot to the back will kill 
            an enemy instantly. Ive found its best to aim high towards 
            the neck rather than the back, to get the largest percentage of deaths. 
            Dont believe when people say One hit, instantly, every 
            time works - its simply not true. Especially to a fully 
            armored HW guy. I have had many occurrences where I stabbed a HW full 
            in the back, and the first stab only wounds them. Best to aim high 
            to make sure. Also, stabbing a weakened player any place on their 
            body will normally take care of them. But remember, the first time 
            you swipe with that knife, your disguise is GONE, so make that swipe 
            count.
          5. Feigning - This is one of the skills Ive 
            found to be utilized the least, but when used right can definitely 
            help any spy, and can take a defense totally off guard. Normally during 
            a game, its good to make sure and feign when nobodys looking 
            of course. Otherwise theyll simply stand on top of you when 
            you cant get up and crowbar or wrench you to an embarrassing 
            death. The best way to utilize feigning is either during your approach 
            to the enemy base, or right after youve entered.
          Once youve entered the base, feign in a corner 
            or by an existing corpse. I normally feign silently, but you can feign 
            with a groan if you so choose. Remember though, if you do, and the 
            player nearest you hears the groan but doesnt see a kill up 
            at the top right, theyll suspect its a spy feigning and 
            come after you. The silent feign is definitely the best option in 
            this case. Now, while youre feigned, just wait and be patient. 
            Watch up at the top right to see if that HW guarding the flag is dead, 
            or that sg by it has gone down, or that the majority of your offense 
            is attacking. With nobody looking, you now have the element of surprise 
            to stab or pick up the flag, and catch the defense on their heels. 
            You have to time it right though, otherwise youre dead.
          
            6. Gas grenading - Youve probably noticed that I havent 
            mentioned gas grenades much. This is why - I hardly use them
J. 
            But seriously, gas grenades are best used when you have the flag and 
            are retreating from a pursuing enemy. However, DO NOT gas respawns 
            or throw multiple gas grenades in one place. This is considered spamming, 
            and is not respectful to other players. Another good place to use 
            gas grenades is in maps like 2Fort, if an enemy is guarding the ramp 
            room from up top. A well-placed gas grenade will dwindle his health 
            and force him to move, paving the way for your offense.
          
          7. Flag running - Okay, most of what weve 
            talked about here has had to do with distraction, sg removal, and 
            general aiding of the offensive players. But spies are also very good 
            at flag running as well. Dont ever let someone tell you that 
            spies arent good for it, because if you utilize all the spys 
            skills, you can lead your team in caps! Here are the best suggestions 
            for helping your team score.
          a. Pay attention to your teammates - Know 
            who your teammates on offense are. When you enter the base, your main 
            goal is sg removal, defense locations, and distraction. But when the 
            flag is on the move, your goal has to include keeping it moving. If 
            the defense has built an sg near the flag, and youre out of 
            grenades, you should try and keep the flag moving whenever possible. 
            When you grab it, it takes a second for the sg to lock on you. You 
            can advance the flag quite a bit this way, and even make the engys 
            rebuild their sg to be close to the flag. By this time your offense 
            should be able to grab the flag and advance it even more. Youve 
            helped your offense even more by just advancing the flag. Sometimes 
            you will even get by that sg and take that flag home. And remember, 
            COMMUNICATE to your offense. If you advance the flag, once you die 
            tell your teammates where it is. Youll feel good knowing you 
            helped in that cap.
            b. Misdirection - This is a trick that spies need to 
            definitely learn, and its part of that patience 
            skill I preach all the time. Lets say the map is Crossover2. 
            Your offense has gotten the flag and taken it to the tunnel that has 
            been blown and dropped it there. The first inclination of the spy 
            is to head directly to the tunnel to get the flag. Only problem is, 
            most of the defense has congregated at the tunnel, and most spies 
            are no match for that. So instead, the clever spy will take the water 
            entrance into the base, go through the base, and come up from behind. 
            Then you can stab the person or persons guarding the flag, grab it 
            and go. Taking the long approach may take a little more time, but 
            for the spy its essential, and garners the best results.
            c. Running with the prize - Youve got the flag, 
            but now the enemy is hot on your trail. Remember that tranq gun I 
            mentioned earlier? Time to whip that out, run backwards, and fire 
            on pursuers. The tranq gun is probably the most difficult gun to use 
            in TFC, but if you hit a player with it, they are helpless. They can 
            still shoot at you, however, so be careful! I use the tranq when I 
            have the enemy flag and Im running back to my base. If I can, 
            I tranq anyone following me or any enemy offense in front of me, thereby 
            they wont kill me coming back home.
          Now youve helped cap, time to turn around and 
            head back to the enemys base. They know now that theres 
            an effective spy theyre up against, so their defense will either 
            lock up tight or theyll give up. You have successfully gotten 
            into their heads, and in affect changed the complexion of the game. 
            That, my friend, is how to be an effective spy. Yaayyyy!!! 
          
            These were a few tips and tricks on public server 
            play. Now were going to step into a whole nuther realm 
            of playing spy:
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