Heavy 
            Weapons Guy   
            Assault canon..300 armour...... there's not much 
              more to say about this class. Need someone to block a corridor? 
              trap a passing enemy in the flag room? He's your man. This class 
              is perfect for newbies as there is not much more to do than find 
              somewhere with a nice field of fire and just MOW the enemy down. 
              Since TF 2.9 This dude has become deadly, earlier he was bad-ass-hurt 
              but now he's carnage incarnate.  
            General tips 
            
              - Find a position where the enemy are not going to be able to 
                outmanoeuvre you.
 
              - Use your double barrel shotty when on the move. 
 
              - Set traps for the enemy. for example on "the rock" sit inside 
                the wardens office and when an enemy enters the room move to the 
                doorway to block it. Start up the chaingun and watch them frantically 
                run around wondering what to do. For added laughs use this tactic 
                in the muskrat flag room watching them panic and run into the 
                lava :)
 
              -  Use your MIRV grenades. It very easy to give an enemy 1 choice 
                and that is to die :) throw a MIRV into a smallish room and and 
                stand in the only exit, start the assault cannon.. and have a 
                suitable taunting bind along the lines of "GRENADE!!! RUN RUN 
                RUN!!!" or "make your choice ...Muhahahahahahah ...". Look to 
                the psychology page for more tips on psyching out the enemy.
 
              -  Stand in corners when playing on servers with "newgrens". 
 
             
            Offense 
              Forget it.. unless the flag is dropped most of the way home and 
              you need somone to clear away enemies defending the dropped flag. 
               
            Defense 
              Be as close to ammo and armour as possible unless you have an engineer 
              nearby to help you out.  
            This class is harder to place in a good defensive 
              position than the other classes since you need to have a good fire 
              corridor. Some good positions are on the top walkways watching over 
              the lifts in well6. The HWGuy can be thought of as a moving sentry 
              gun. As such he makes a good team member to a soldier as his full-auto 
              firing can close a hole opened in the defense as the soldier is 
              reloading.  
            Aliases 
              and commands 
            Toggle noaim:  
              Us autoaim (noaim 0) if your target is close, if he's far away, 
              turn off autoaim (noaim 1) 
              alias noaim1 "noaim 1; echo noaim_off; bind X noaim0" alias noaim0 
              "noaim 0; echo noaim_on; bind X noaim1" bind X "noaim1"  
            Class binds:  
              bind X "reload" This will reload your weapon.  
              bind X "ID" This will ID the player. and if he is friend or foe. 
               
              bind X "saveme" This will yell for a medic or an engineer. 
              bind X "inv" This will tell your inventory of grenades.  
              bind X "discard" This will drop stuff you don't need. 
            Other resources: 
              UKFN Tactics 
              for HWGuys 
              TF 
              Guide class strategy for HWGuys 
              OX 
              [CE]'s HWGuy tips 
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