Medic 
              
            The medic is one of those "mediocre" classes.. 
              that is until you learn the full potential of this class. The medic 
              is an excellent support class and makes an excellent roaming defender. 
              The fact that the medic can pump-up players health while wandering 
              about, infect enemy and can chase invading players in a similar 
              fashion to the pyro makes him an often underestimated part of a 
              defensive team. The medic comes equipped with a bio-weapon, super 
              nailgun, super shotty, normal and concussion grenades, decent armour, 
              regenerating health and good speed.  
            General tips 
            
              - When healing a friendly player a single 
                swipe with the bio-weapon will bring them up to full health, further 
                hits increase their health above their maximum by 5 points per 
                hit. This extra health drops down to the normal level over time.
 
              - The bio-weapon infects enemy players with a "tropical disease", 
                that will infect any player who comes into contact with the infected 
                person. This is especially handy on public servers when you are 
                attacking and can often cause the enemy to switch their classes 
                to overcome your actions. 
 
              - Concussion grenades are excellent for 
                their normal use of concussing the enemy. Another advanced use 
                for them is in "concussion jumps". Using this tactic you can often 
                reach areas not normally accessible to get around enemy defenders. 
                This is used extensively in well6 by skilled attackers. 
 
             
            Offense 
              The medic can be a real pain to defenders when on the offense, infecting 
              them with the bio-weapon and generally causing havoc. Often the 
              medic's role is a simply to concussion jump up to an unexpected 
              place and capture the flag. This is normally done through using 
              a concussion jump to bypass the defenders, concuss anyone else that 
              manages to get in the way and kill any sentry guns using normal 
              grenades before nabbing the flag and getting out of there.  
            Defense 
              Roaming defender is probably the best role for a medic on defense. 
              Moving about pumping up the health of team mates and assisting at 
              any enemy intrusions. A favorite tactic is to concuss someone just 
              as they wander into a sentry gun :)  
            Aliases 
              and commands 
            Quick heal:  
              bind X "impulse 1;+attack;wait;-attack;wait;impulse 5"  
            Toggle noaim:  
              Us autoaim (noaim 0) if your target is close, if he's far away, 
              turn off autoaim (noaim 1) 
              alias noaim1 "noaim 1; echo noaim_off; bind X noaim0" alias noaim0 
              "noaim 0; echo noaim_on; bind X noaim1" bind X "noaim1" 
            Attack & Forward ID: 
               
              ID command is a good tool for medics because it displays the 
              health of your teammates.  
              bind X "+attack; id"  
              bind X "+forward; id" 
            Gren timer:  
              alias primeone1 "primeone; play Gren.wav; bind X throwgren1" 
              alias throwgren1 "throwgren; bind X primeone1" bind X "primeone1" 
              alias primeone2 "primetwo; play Gren.wav; bind X throwgren2" alias 
              throwgren2 "throwgren; bind X primeone2" bind X "primeone2" 
              For the gren timer to work, you'll need to download 
              this zipped wav 
              and unzip it into your Quake/fortress/sound/ directory 
            Class binds:  
              bind X "reload" This will reload your weapon.  
              bind X "ID" This will ID the player. and if he is friend or foe. 
               
              bind X "saveme" This will yell for another medic or an engineer. 
              bind X "inv" This will tell your inventory of grenades.  
              bind X "discard" This will drop stuff you don't need. 
            Other resources: 
              UKFN Tactics 
              for Medics 
              The 
              Clinic 
              TF 
              Guide class strategy for Medics 
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