Soldier 
              
            The soldier is probably the best class for out 
              and out combat. His armour lets him take a beating while his rocket 
              launcher, double barrel shotgun, nail and normal grenades allows 
              him to hurt LOTS of enemy. 
              The soldier is a better defensive class than offensive class because 
              of his speed. He still kicks on offense but i prefer to use faster 
              classes there.  
            General tips 
            
              - Engage the enemy at an aspect that ensures 
                that a miss will still hurt them. You can do this by shooting 
                towards an enemy's feet while jumping (this produces a larger 
                angle of attack so the rocket won't go too far before splashing) 
                or using walls and ceilings around an enemy. 
 
              - Where possible bounce the enemy by shooting 
                ahead of their path of travel and at their feet. This is a really 
                useful tactic when an enemy is escaping via the spiral in 2fort5. 
                As the enemy flag carrier approaches the bottom of the spiral 
                shoot a rocket at the threshold and they will (usually) bounce 
                into the corner. This disorientates them and allows you hurt them 
                some more :) 
 
              - RELOAD!!!! - this is often useful when 
                you are in a dogfight with someone... reload after the first shot 
                because the pause is not too long. An enemy keeps dodging until 
                you have fired 4 shots will be surprised when they think you are 
                reloading, stop dodging and end up riding a rocket. 
 
              - Rocket jumping lets you get to areas not 
                normally accessible. If skilled you can also use a rocket jump 
                to propel you along by turning 180 degrees to where you are heading, 
                jumping and shooting the rocket at about a 60 degree angle into 
                the ground while running backwards. You could also make a bind 
                to do it :) 
 
              - Use your nail grenades to suppress the 
                enemy defense or to cover an approach while you are engaged elsewhere. 
                
 
              - Remember to use your super shotgun. Often 
                i will fire 3 shots at an approaching enemy with the rocket launcer 
                then switch to the super shotgun for a couple of shots. You can 
                use this to take out scouts by shooting 1 rocket and then double 
                barrel them from up close, this is great if you are guarding the 
                ramp room in 2fort series. 
 
             
            Offense 
              Soldiers make a good offense to take and hold a route to the enemy 
              flag. Being able to rocket jump into position helps them access 
              areas to attack from unexpected quarters. When attacking your objective 
              should be to open a hole in the defenses using sheer force. When 
              you kill a defender try and hold their position from them and keep 
              the hole open. If your team inform you of a sentry that is going 
              to hurt your team then go after it with rockets and nail grenades. 
               
            Using advanced tactics like rocket grenade 
              jumps you can literally fly across a map.  
            Defense 
              When playing defense it is often best to position yourself close 
              to supplies and/or at bottlenecks in the map. A soldier makes an 
              excellent guard for a sentry gun and can be a particularly solid 
              defense. One of my favourite positions is in the basement in 2fort5, 
              midway between the spiral and the lifts while facing towards the 
              spiral. From this position i can hear enemies coming down the lift 
              and running down the spiral. When i hear someone fall down the lift 
              i prime a grenade, move back a little and release the grenade as 
              soon as i see the enemy (or if it gets close to blowing up time). 
              Once the enemy is dead if i have taken a fair amount of damage i'll 
              toss a nail grenade into the bottom of the spiral, head to the bottom 
              respawn, toss a nail into the lift area, resupply and head back 
              to position before my original nail grenade expires. This allows 
              you to stay in place indefinitely. In addition to myself there is 
              usually a sentry and engineer backing me up :)  
            Aliases 
              and commands 
            Forward rocketjump: 
              bind X "+rj" alias +rj "cl_pitchspeed 100000;impulse 7;+lookdown;wait;-lookdown;cl_pitchspeed 
              150;+jump;+attack;" alias -rj "-attack;-jump;force_centerview" 
            Backwards rocketjump: 
              alias fastlookdown "cl_pitchspeed 999999;+lookdown;wait" alias unfastlookdown 
              "-lookdown;cl_pitchspeed 150" alias rj1 "+attack;+jump;wait;-jump;-attack" 
              alias rj2 "+back;fastlookdown;rj1;unfastlookdown;-back" bind X "rj2" 
            Gren timer:  
              alias primeone1 "primeone; play Gren.wav; bind X throwgren1" 
              alias throwgren1 "throwgren; bind X primeone1" bind X "primeone1" 
              alias primeone2 "primetwo; play Gren.wav; bind X throwgren2" alias 
              throwgren2 "throwgren; bind X primeone2" bind X "primeone2" 
              For the gren timer to work, you'll need to download 
              this zipped wav 
              and unzip it into your Quake/fortress/sound/ directory 
            Drop 10 rockets: 
              alias droprock "dropammo ; wait ; impulse 3 " // drop 10 rockets 
              bind X droprock  
            Class binds:  
              noaim 1 Important for soldiers to be able to lead their targets, 
              so turn off autoaim with this in your config 
              bind X "reload" This will reload your weapon.  
              bind X "ID" This will ID the player. and if he is friend or foe. 
               
              bind X "saveme" This will yell for a medic or an engineer. 
              bind X "inv" This will tell your inventory of grenades.  
              bind X "discard" This will drop stuff you don't need. Cells and 
              Nails. 
            Other resources: 
              UKFN Tactics 
              for Soldiers 
              TF 
              Guide class strategy for Soldiers 
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