Sniper 
              
            The sniper is one of the most hated and feared 
              classes in TF (which is why i like playing it soooooo much). The 
              ability to kill almost anyone with a single shot can really make 
              a mess of an offensive rush or a defensive position. The opportunities 
              to screw with an enemy players mind are good also.  
            A well placed sniper can break an enemy attack 
              before it starts, a good sniper should be able to take out at least 
              2 people as they leave their base for the open area in 2fort5. On 
              offense they are one shot defense killers and sentry killers. Once 
              in a nice position in an enemy base it's time for some laughs.  
            General tips 
            
              - Keep Cool!! The thing which really makes 
                sniping difficult is the amount of lead thrown at you by every 
                enemy player who catches sight of you. Kill that soldier boy... 
                it takes him longer to get into position than it'll take you :). 
                
 
              - Try and be on the same plane of movement 
                the enemy are.. you only have to aim left and right then. 
 
              - Don't aim for a moving enemy unless they 
                are running in a straight line or are unaware of your presence. 
                Place the dot across their path and wait until they move through 
                the point... then let go of the trigger and you have fountains 
                of blood :) 
 
              - Keep moving so the enemy don't know where 
                you are.. this will frustrate them and make them nervous... they 
                will be too busy looking for you to be thinking clearly about 
                the game. 
 
              - Set up a couple of sniping hot keys.. 
                these adjust the sensitivity of your mouse and switch to the sniper 
                rifle... another one to put you back into dogfight mode. There's 
                an example of the ones i use at the bottom of this page. 
 
              - Perfect the sliding shot... this is where 
                you start strafing, hold the fire button down and keep strafing...as 
                soon as you stop moving you will be able to fire. This is useful 
                in sniper fights where sitting still makes you an easy target 
                for an enemy sniper.  
 
              - As a sniper you can 'sniper jump' your 
                own teammates a good distance (at a huge cost in their armour). 
                To effectively do this you must be at point blank range and below 
                them. 
 
             
            Offense 
              A sniper on offense is also an excellent and underused tactic. If 
              the sniper manages to take out even 1 defender it gives the rest 
              of the offense a big advantage.  
            One good tactic is for the sniper to wait 
              just near the exit of the home base and prepare a shot... when the 
              rest of the offense moves past the sniper slides out to the side 
              and kills any defender who is waiting to greet the offense. This 
              will get the offense across the open area with minimum damage.  
            If you can manage to infiltrate the enemy 
              base and can hide somewhere near the flag you can wait for the next 
              offensive wave and take out a defender or destroy a sentry. This 
              can really ruin the defenders day.  
            Defense 
              This is the role in which a sniper excels. Find yourself a nice 
              comfy spot that is at ground level, is dark, provides cover and 
              has an escape route. If you can take out one of the enemy offensive 
              heavies (soldier, pyro, demoman etc) it will make the role of the 
              other defenders easier.  
            Another useful place is where you can overlook 
              things such as elevators where the enemy will be standing while 
              you line them up for some .30 calibre therapy.  
            You can also act as a 'lead magnet' after 
              you have pissed the enemy offense off :)... you have a friendly 
              soldier or two sitting in cover nearby. When the enemy are crossing 
              open ground you kill one and then step into view... the enemy will 
              open fire with everything they have ... as they are about to reload 
              the soldier boys jump out and give em some rockets. This has the 
              effect of either either making them dead OR they stop shooting so 
              much at you next time they cross (dead usually :) ).  
            Psychological warfare is one of the main 
              reasons for being a sniper... it makes an enemy itchy if they don't 
              know when they are going to die suddenly.. flares are useful for 
              this.. just drop one into a dark area to make em sweat :)..  
            Aliases 
              and commands 
            Zoom:  
              alias sz_on "fov 25; sensitivity 1.5; bind LEFTARROW +moveleft; 
              bind RIGHTARROW +moveright; bind X sz_off; bind X sz_off" 
              alias sz_off "fov 90; sensitivity 12; bind LEFTARROW +moveleft; 
              bind RIGHTARROW +moveright; bind X sz_on; bind X sz_on" 
              bind X "sz_on"  
            Noaim toggle:  
              alias noaim1 "noaim 1; echo noaim_1; bind X noaim0" 
              alias noaim0 "noaim 0; echo noaim_0; bind X noaim1" 
              bind X "noaim1"  
            Autofire toggle:  
              alias +auto " impulse 3; +attack" alias -auto " -attack; impulse 
              2" 
              bind X "+auto" 
            Gren timer:  
              alias primeone1 "primeone; play Gren.wav; bind X throwgren1" 
              alias throwgren1 "throwgren; bind X primeone1" bind X "primeone1" 
              alias primeone2 "primetwo; play Gren.wav; bind X throwgren2" alias 
              throwgren2 "throwgren; bind X primeone2" bind X "primeone2" 
              For the gren timer to work, you'll need to download 
              this zipped wav 
              and unzip it into your Quake/fortress/sound/ directory 
            Class binds:  
              bind X "reload" This will reload your weapon.  
              bind X "saveme" This will yell for another medic or an engineer. 
              bind X "inv" This will tell your inventory of grenades.  
              bind X "discard" This will drop stuff you don't need. 
            Other resources: 
              UKFN Tactics 
              for Snipers 
              TF 
              Guide class strategy for Snipers 
              The Sniper's 
              Nest 
              Death from 
              Afar - Netscape unfriendly 
              Falconeer's 
              Sniper Tactics 
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