Spy 
              
            If you're a nancy who prefers to drink martini's 
              - shaken not stirred instead of good manly beer then the spy is 
              for you. The spy is of limited use in clan games against a good 
              clan as the defenders are often very aware of who is where. On public 
              servers the spy kicks butt. Against bad clans it is an excellent 
              way of cause confusion and panic in the enemy's ranks. As soon as 
              they start shooting and stripping armour and health off each other 
              you have achieved a worthy goal. The spy comes equipped with a shotgun, 
              a nailgun, a tranquiliser gun, a big knife, gas grenades and normal 
              grenades.  
            General tips 
            
              - Do not change color before you get to the enemy base!!!!! this 
                gives enemy time to notice you are the wrong color on the showscores 
                screen. Instead change to a class that moves around the same speed 
                (pyro, medic, engineer, demoman or sniper) and move into the enemy 
                base. Once there then change color. 
 
              - DO NOT MOVE AROUND WHEN FEIGNING.... rapdancing corpses are 
                obvious. Too many newbies end up with a soldier standing on you 
                so you can't get up and then just axe you to death. 
 
              - Shooting or stabbing removes your disguise. It's much better 
                to use grenades. 
 
             
            Offense 
              A sniper on offense is also an excellent and underused tactic. If 
              the sniper manages to take out even 1 defender it gives the rest 
              of the offense a big advantage.  
            One good tactic is for the sniper to wait 
              just near the exit of the home base and prepare a shot... when the 
              rest of the offense moves past the sniper slides out to the side 
              and kills any defender who is waiting to greet the offense. This 
              will get the offense across the open area with minimum damage.  
            If you can manage to infiltrate the enemy 
              base and can hide somewhere near the flag you can wait for the next 
              offensive wave and take out a defender or destroy a sentry. This 
              can really ruin the defenders day.  
            Defense 
              This is the role in which a sniper excels. Find yourself a nice 
              comfy spot that is at ground level, is dark, provides cover and 
              has an escape route. If you can take out one of the enemy offensive 
              heavies (soldier, pyro, demoman etc) it will make the role of the 
              other defenders easier.  
            Another useful place is where you can overlook 
              things such as elevators where the enemy will be standing while 
              you line them up for some .30 calibre therapy.  
            You can also act as a 'lead magnet' after 
              you have pissed the enemy offense off :)... you have a friendly 
              soldier or two sitting in cover nearby. When the enemy are crossing 
              open ground you kill one and then step into view... the enemy will 
              open fire with everything they have ... as they are about to reload 
              the soldier boys jump out and give em some rockets. This has the 
              effect of either either making them dead OR they stop shooting so 
              much at you next time they cross (dead usually :) ).  
            Psychological warfare is one of the main 
              reasons for being a sniper... it makes an enemy itchy if they don't 
              know when they are going to die suddenly.. flares are useful for 
              this.. just drop one into a dark area to make em sweat :)..  
            Aliases 
              and commands 
            Good feign:  
              Tosses a backpack out when feigning death (as long as you have 
              rockets) 
              alias qfeign "discard;wait;dropitems;wait;feign" 
              bind X "qfeign" 
            Speed toggle:  
               
              alias +slow "cl_forwardspeed 240" alias -slow "cl_forwardspeed 320" 
              bind a +slow  
            Color change:  
              alias blue "wait;disguise;wait;impulse 2;wait;impulse 1" 
              alias red "wait;disguise;wait;impulse 2;wait;impulse 2" 
              alias yellow "wait;disguise;wait;impulse 2;wait;impulse 3" 
              alias green "wait;disguise;wait;impulse 2;wait;impulse 4" 
              bind X blue //team 1 color 
              bind X red //team 2 color 
              bind X yellow //team 3 color 
              bind X green //team 4 color 
            Skin change:  
              alias snip "wait;disguise;wait;impulse 1;wait;impulse 2"  
              alias sold "wait;disguise;wait;impulse 1;wait;impulse 3"  
              alias demo "wait;disguise;wait;impulse 1;wait;impulse 4"  
              alias med "wait;disguise;wait;impulse 1;wait;impulse 5"  
              alias heavy "wait;disguise;wait;impulse 1;wait;impulse 6"  
              alias fire "wait;disguise;wait;impulse 1;wait;impulse 7"  
              alias eng "wait;disguise;wait;impulse 1;wait;impulse 9"  
              bind f1 scot //scout  
              bind f2 snip //sniper  
              bind f3 sold //soldier 
              bind f4 demo //demoman  
              bind f5 med //medic  
              bind f6 heavy //heavy-weapons dude  
              bind f7 fire //pyro  
              bind f9 eng //eng  
            Gren timer:  
              alias primeone1 "primeone; play Gren.wav; bind X throwgren1" 
              alias throwgren1 "throwgren; bind X primeone1" bind X "primeone1" 
              alias primeone2 "primetwo; play Gren.wav; bind X throwgren2" alias 
              throwgren2 "throwgren; bind X primeone2" bind X "primeone2" 
              For the gren timer to work, you'll need to download 
              this zipped wav 
              and unzip it into your Quake/fortress/sound/ directory 
            Class binds:  
              bind X "reload" This will reload your weapon.  
              bind X "saveme" This will yell for another medic or an engineer. 
              bind X "inv" This will tell your inventory of grenades.  
              bind X "discard" This will drop stuff you don't need. 
              bind X "showclasses" Tell you whos playing what 
              bind X "disguise" 
              bind X "id" Is that another spy? 
            Other resources: 
              Spy Academy 
              UKFN Tactics 
              for Spys 
              TF 
              Guide class strategy for Spys 
             
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